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medium.com
Rendering Realtime Caustics in WebGL I created http://madebyevan.com/webgl-water/ back in 2011 and I’ve always been meaning to explain how it works. The most interesting aspect of the demo in my 

webllm.mlc.ai
WebLLM: High-Performance In-Browser LLM Inference Engine
github.com
🌊 The code for my volume rendering implementation in Three.js, GLSL, and React. - SuboptimalEng/volume-rendering
www.willusher.io
polygonjs.com
stack.gl